I have been working on a scene setup, and now I have tried to recreate the materials using nodes.
It’s not too complex once you figure out some stuff, although for some reason roughness does not work.
I had a similar problem with the playground, but here it is more visible.
Basically, I tried to add a roughness map to control what parts are more or less reflective, but everything seems too shiny for a wooden floor.
So I tried to set up the material using a value rather than a map. If I set up a roughness to a value of 0 or 1 nothing happens and everything remains really reflective to the point that I can recognize parts of the reflection map.
It is clear I am doing something wrong… can you help me to figure out what I did miss?
The link to the node material is https://nodematerial-editor.babylonjs.com/#1YXBV4