Hello, I would like to share with you a project that I have been working on for some time now - it’s a game called Runechess.
Runechess is a revitalized, enriched version of traditional chess, the unique aspect being the special abilities each unit possesses. Crucially, these special abilities can only be used once throughout the entire game. Despite the introduction of this novel feature, I have preserved the most fundamental aspect of classic chess - the ability to anticipate our next moves, as there is no element of randomness.
The conception for the game originated when I became intrigued by chess and recognized the vast disparity in experience between newcomers and seasoned players. Years of practice and memorized openings often present a formidable challenge for novices. Hence, I endeavored to create a novel twist to somewhat level the playing field.
Currently, I am sharing a not entirely refined version of the game which may occasionally present bugs. I decided to take this step as I’m beginning to experience fatigue from working on the project. I require feedback from others, to discern whether the game will resonate with anyone.
Gameplay involves moving the pawns by dragging with the left mouse button. Using the right button allows the activation of special abilities. Since I have yet to devise a tutorial to explain the rules, I have provided descriptions of each unit below:
Mage: This unit corresponds to the rook in traditional chess. Its special ability is tile destruction - it can eliminate an unoccupied tile from the board, blocking any passage through it.
Rogue: This unit moves as a bishop would. Its unique ability allows it to teleport behind a unit if there is an unoccupied tile behind it. If the unit happens to be an enemy, the Rogue simultaneously captures it.
Knight: This unit plays the same role as the knight in chess. Its specialty allows it to make a normal move but with the added benefit of pushing away the opponent’s units by one tile, provided the tile is unoccupied. If an opponent’s pawn is pushed onto a tile previously destroyed by the mage, the pawn falls into the void and is removed from the game.
King: This unit is analogous to the queen in chess. Its special ability is self-sacrifice - it can kill itself to teleport any allied pawn to its location.
Queen: This unit functions as the king in chess. Its special ability allows it to castle with any unit vertically or horizontally, provided no other unit blocks their path.
Priest: This is the only unit with a novel movement pattern. It moves only vertically and horizontally by one tile. Its unique ability is to resurrect a unit that has been captured. Each tile stores information about the last piece captured on it. The Priest can resurrect the unit if it is on an adjacent tile.
I like to consider Runechess as chess with a bit more complexity. I hope you will appreciate this concept and I eagerly anticipate your opinions and insights.
I leave a link to the game itself: https://www.runechess.com/