Samplers - smoothstep values for circles drawn in a shader as fixed values or percentage of "radius"

Fixed value and percentage of radius.

I have not (yet) made an attempt to find the “best” value for my use case, but I’m happiest with the “percentage of radius” at 0.09 multiplier from the sampler values here.

1 Like

Totally the same as you on this one :slight_smile: also I wonder if the length of the falloff could not be computed depending on how big is the radius on screen vs in the model to ensure it is constant while zooming in out (e.g. always 1-2 pixels)