Scene crashed on WebGPU

I’ve been using WebGL2.0 in my project, everything works fine. Recently i wanted to test WebGPU, and init engine with WebGPU to the same project. When some glb models trigger hiding, then case the scene crashed. WebGPU is new to me. I don’t know how to deal with this problem.

It seems you are using a feature not supported by default by WebGPU (blending RGA32 float textures). You can try to enable all supported extensions by doing something like:

new WebGPUEngine(canvas, {
    enableAllFeatures: true,
    setMaximumLimits: true,
});

and see if that helps.

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