I’ve been using WebGL2.0 in my project, everything works fine. Recently i wanted to test WebGPU, and init engine with WebGPU to the same project. When some glb models trigger hiding, then case the scene crashed. WebGPU is new to me. I don’t know how to deal with this problem.
It seems you are using a feature not supported by default by WebGPU (blending RGA32 float textures). You can try to enable all supported extensions by doing something like:
new WebGPUEngine(canvas, {
enableAllFeatures: true,
setMaximumLimits: true,
});
and see if that helps.
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