scene.debugLayer : Copy last command to Clipboard

Ah yes, I see, nice idea !
I don’t know exactly the rules about global scope variables in BJS, so for now I extended the existing window interface, by adding a debugNode property :

declare global {
    interface Window {debugNode: any;}
}

And I’m overriding it in the onSelect of the treeItemComponents

Result is cool :heart_eyes: :

What do you think ? :grin:

++
Tricotou

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