Hello, I’m a VR developer and just launched a web design agency. I’ve been researching webGPU. I think it may solve many of the performance issues and limitations I’ve encountered with webGL. We are looking to incorporate more lifelike VR scenes on our websites especially for ecommerce/Metaverse applications. I’ve been using Unity Engine but I’m hoping to see Unreal Engine 5 support webGPU because of thier nanite technology.
I realize webGPU is still inferior to native GPU rendering, but I was wondering if anyone has an idea about how hard I can push webGPU before getting major performance issues? Any information or estimates on poly counts, frame rates, ray tracing, post processing capabilities, vr performance etc would be greatly appreciated. Thanks