Scene working of desktop browser but not in Android

Hi, Ive been working on a scene: A stadium with a ball animation. I saw that its working fine on desktop browser but on Android, the scene turns black in some sides and some parts are distorted. You can check the scene here:
http://ec2-52-87-46-240.compute-1.amazonaws.com/simulation.html

What do you think the problem could be?

Thank you.

Nexus5 its work

Which android device are you using?
It maybe worth trying to remove webgl2 support as Android devices may report incorrect support

Thank you Delta, but removing webgl 2.0 is a browser side solution? is there anything I can do with my code to solve this issue?

BTW I’m using Samsung J Series and some friends used Huawei and other models

Oh sorry, I should have added that info,
you can disable it when creating the engine:
Engine - Babylon.js Documentation (see engineOptions)

Thank you Delta, I’ll try it

I tried disabling webgl2 support but the issue remains. Is there any other action I can take to solve it?
Jus in case I uploaded this scene to:
http://wilawara.000webhostapp.com/demos/gopidemo/simulation.html

Thank you.

Hi. For me is working too. Xiaomi and Samsung S devices.
You can try this too
engine.getCaps().highPrecisionShaderSupported = false;

Thank you MarianG, I tried it but nothing happens.
Finally, I changed the exporter to v5.6 to export the scene again and it worked.
I’m not sure if this can count as answer.