Hello, I need to create deferred decal (or screen space decal) because I need projecting decal to complicated surface without stretching.
I already create box that following mesh’s face. but after, how to get collision(face?) area?
Please help ;(
While I’m not sure if this will help, you may be able to rig up something using the DynamicTexture and Image objects. You can find more on DynamicTextures here. I hope this helps!
Thanks for your reply!
but I want using decal because I will make decal seletable but dynamic texture is not
Unfortunately deferred decals do not work with a forward rendered like babylon.js. It only works with deferred engines
Maybe you can have a look at how we build the decals to see if you can tweak it to adapt to your needs?
That is sad news I’ll check the source code thanks!