Hello everyone,
Is it possible to select a mesh that is not visible?
For instance, in the example below, could you somehow set sphere.isVisible = false and still get the “click” output?
Hello everyone,
Is it possible to select a mesh that is not visible?
For instance, in the example below, could you somehow set sphere.isVisible = false and still get the “click” output?
Option 1: Set the material to a transparent material:
https://www.babylonjs-playground.com/#83SAJ8#2
Option 2: Override the picking function to not skip over invisible meshes.
Hello @morterra
Thanks for the suggestions! How could I override the picking function?
I found a thread that referenced mesh.isEnabled, but I didn’t have any success adding that
You just need to set a custom predicate function in your pick that doesn’t sort invisible meshes
https://doc.babylonjs.com/api/classes/babylon.scene#pick
Something like:
mesh => { return mesh.isEnabled() && mesh.isPickable }
Hello again @morterra
Option 1 is definitely a great solution, and thanks for demonstrating it in the PG! I was asking about Option 2 because I wasn’t sure which option would be best for performance, but you explained that well in your other post, thanks.
Also, thanks @aWeirdo for helping out with this. Are there any performance advantages to either of the solutions (transparency vs. enabled)? I plan on trying both to see, but I’m wondering if anyone knows.
Thanks again to you both!
Changing visibility/transparency, the mesh is still active, just not visible.
Setting enabled false, the mesh will be disabled, and i believe babylon will stop updating it in some ways
I see, that makes sense.
Thanks!