I changed a whole bunch of mesh.visibility = 0 to mesh.isVisible = false in my app. This makes the inspector a whole lot easier to use because the eyeball toggles isVisible. However…
It breaks my picking, Badly. Unless I am missing something, a mesh with visibility === 0 is pickable, but a mesh with isVisible === false is not. Look at this playground:
v key toggles isVisible, b key toggles visibility
Any ideas, workarounds or thought regarding if this is a bug welcomed.
Wishing all my fellow babylonians a joyful holiday, whatever you celebrate!
Your pal in Trenton NJ-