Is it possible to apply gravity only on some meshes? I’m having two balls and trying to make one of them behave like it’s in weightlessness and another one behaves as usual. I need mass for both of them as I’m using applyImpulse
to make them move. I tried to use physicsHelper.gravitationalField
but it applies gravity on the point.
AFAIK, gravity is applied to every rigid bodies in the scene.
The only way I can think of, is to set gravity to 0 and then apply a force/impulse each frame on those you want.
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