Is there a way to save and load Post Process and the Uniform bindings? Kinda like a Node Material can just save and load.
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I kinda have a solution, but its bad cause its uses eval…
But I think I should be able to do the same things as what I did with the ShaderMaterial here:
Because the shader itself needed some functions to happen before the mesh would work in it which is kinda the same as a post process and the uniform bindings.
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I don’t think this is supported right now. @Deltakosh or @sebavan can confirm, but they are both out of office right now and will be back next week.
Ill just do the eval solution for now, thanks!
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Yep probably the best option now
I guess if I do an editor that controls what is being injected, that could be technically doable with just the evals.