Is there a point to setting the hardware scaling level to a number smaller than 1.0?
I ask because I’ve seen it in several AAA games now. They’ll have a little slider that allows increasing the scale (reduce quality, improve performance) but it also allows going the other way, usually by 20-50% past 100% scale. My limited understanding of this is that it will cause the GPU to essentially render more pixels than are on the screen. Anyone know what that might accomplish?