I’m having a bit of a hard time applying a shadow generator to my scene. The issue I believe is complex meshes that I have. It’s really hard to determine if I have to granularly apply it to each mesh or if the root should be fine.
Here’s a repro I put together: https://playground.babylonjs.com/#DT7AQC#16
Lines 114-120 demo a green shadow cast. I’ve added the character as a caster and produced the shadow generator however I’m not seeing anything visible. I can see it effect other parts of the mesh. I suppose my curiosity is more about how do I appropriately solve the problem of casting the shadow on the ground mesh? We want a bit of shadow to help with visualising the character touching the ground, a shadow would be a nice way of helping with that.