Hello,
It appears that the shadow generator is not producing the expected results. In this example, sphere0’s shadow is a circular line instead of a solid circle, and sphere1 does not cast a shadow at all
Can you please let me know what I am doing wrong
Thank you
David
@qq2315137135 Thank you for the solution and thank you for demo’ing BABYLON.DirectionalLightFrustumViewer - it is indeed very helpful and I did not know about it