Code I was using previously to generate shadows on loaded models is no longer working as of latest release. Works on meshes created in scene - but not loaded meshes.
ps. see screenshot. i’m noting that that’s a weird shadow on the created box mesh, right? going both directions…? Goes away when comment out the useBlurExponentialShadowMap.
It seems it is an artifact when using the ESM / blur ESM techniques: the part of your cube that is below the ground does also cast shadow (if you raise the cube above the ground the artifact disappears). It does not happen with other techniques (PCF, PCSS, Poisson, …).