Actually, @sebavan found a way to make it look a lot better. On the PBR material:
- enable realtime filtering
- enable specular antialiasing
The downside is that it uses a little more GPU power as enabling realtime filtering is not free.
Actually, @sebavan found a way to make it look a lot better. On the PBR material:
The downside is that it uses a little more GPU power as enabling realtime filtering is not free.