I’m using a BlurPostProcess when the game is paused, but it’s also blurring the game menu (GUI2D). It’s supposed to be shown over the blurred background. My first thought was to use a higher renderGroup for the UI, but AdvancedRenderTexture doesn’t have this property. How can we place something over a PostProcess? Or maybe there’s a different way of blurring?
Can you provide a playground link you can share with a repro?
Sure, here it is: Babylon.js Playground
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I think this thread should help: Should postprocessing affect the GUI? - Questions - Babylon.js (babylonjs.com)