@Evgeni_Popov Thank you for the response!
Can you provide a PG for this material plug in?
I actually asked a follow up question here 1 day ago:
My follow up question is related to this topic.
You can use the solution PG as a starting point in the link above. From my understanding, in the solution PG, there just need one more “flip normal at shader” step added after sideOrientation
, the rendering result should look correct.
Hope this makes sense.
Many thanks,
Tawibox