This is my test PG:
I used mesh.simplify to simplify the model, but the resulting model is broken, can this be avoided?
This is my test PG:
I used mesh.simplify to simplify the model, but the resulting model is broken, can this be avoided?
See this section in the documentation:
It looks like you need optimizeMesh: true
. There’s no holes anymore, but you get some shading artifacts. Calling convertToFlatShadedMesh
helps remove these artifacts:
thank you very much!