So this is a project I started few weeks ago. At first it was suppose to be a quickly made service where people can change some parameters of the fluid, send the simulation to the backend server and enjoy and watch their cool simulations
But the deeper I got into it, the more ideas I had. And current version only supports FLIP fluid simulations, but I will be adding support for RDB simulations (like destruction), grains, cloth and fire (not sure yet how to render a cool fire in Babylon yet tho…).
Currently I have plenty od time as I’m unemployed But I think the service will be ready somewhere around July-August. But this depends on many things. Also not sure how long the service will be available, as I need quite a decent machine for simulations in the backend - and that’s going to be expensive. But I’ll cover one, maybe two months costs of the server. But only if I manage to finally get a job!
There’s still so much to be done… And of course scaling of the service will be difficult. Also there is no webpage yet, I will be getting a damain this week and I’ll add some main page with promotional videos, roadmap, etc…
Here’s a first promo video I made just in time for Babylon.js 6.0 Release Video: Community Submissions