Please refer to the video below. In this video, we first show that animations are working great with last Friday’s Nightly. Then, we switch to yesterday’s Nightly, and there are two issues:
- Animations no longer play correctly
- Player’s upper body no longer responsively follows its lower body, which was implemented by running every physics time step:
ybotTop.meshes[2].setAbsolutePosition(
ybotBottom.skeleton.bones[0].getAbsolutePosition(
ybotBottom.meshes[0]).subtract(new BABYLON.Vector3(0, 1.1, 0)
)
);
For your reference, here is the Playground (https://playground.babylonjs.com/#3EDS3A#255) that shows the skeletal animation glitch, but was working fine with Friday’s Nightly.
You can also see this in the older Question post Multiple questions about animation - #4 by gbz in Playground https://playground.babylonjs.com/#S0VVNV#53