As said in the title, my skinned mesh is not in the right place after loading my .gltf (2) scene: Babylon.js Viewer - Display a 3D model
The character should be inside the room and not far away as it is currently (click on the “Play” button to stop the scene rotation and see the character running).
I must do something wrong with the mesh / bone matrices / inverse bone matrices / animation data / …, but after several days of tweaking all those data to try to get something working, I finally were able to have this ok in
threejs but not in
I think it has something to do with having a transformation (translation) in the mesh node, but I’m not able to make it works without that, and besides it is working in
threejs (but maybe it should not?).