A need I have is to render a 360 background field, like a star field in space, with a custom shader. Basically an environment with a custom shader. Should I use a skybox or use the inside of a large transparent sphere enclosing the whole world? Or is there other approach? For using a skybox, how do I run custom shader(s) on the 6 faces of the skybox? For using a large sphere, does the rendering looke the same on inside as the outside?
The other option I’ve thought of is to use a large quad to cover the screen and pass the camera’s angle in to the shader for it to account for the rendering direction.
Those are excellent resources. I’ve gone through the Environment and Skeybox before, but not the Apply Material to Individual Faces. That one is promising. Upon reading it I just realized the Skybox is nothing but a box with material.backFaceCulling = false to allow the rendering to show through to the back faces.