The position and rotation of a mesh with static mass can be changed after attaching the physicsImpostor in Cannon.js, but not Oimo.js (not sure about ammo.js).
After some research, perhaps the following solution can be somehow implemented for oimo using
.physicsBody.setQuaternion();
.physicsBody.setPosition();
.physicsBody.updatePosition(); (updates both position and rotation)
As this can cause downgraded performance (since it is expected that static bodies will not move at all) I won’t integrate that in the framework. But the proper solution for you would be to run updatePosition on each frame: