Hi all -
I’ve got a peculiar problem where shadows aren’t showing up when a mesh is small - but are showing up fine if mesh is big.
In screenshot, all i’ve done is adjust the scaling of the player in the inspector - and as you can see, the larger character is casting a shadow, but the little one is not.
Interesting - the problem looks like it’s a function of distance from the ground. In screenshot below, i’ve just moved the ground further away from the player - and the shadow shows up: