I would want it to follow in a smoother way when turning. As it looks a bit rigid now. I guess by having more segments in the trail mesh? Anyone have an idea on how to improve the look of it?
It could be because the ship is moving pretty fast I guess and there is not inertia on the trail I wonder if you could rely on particles here instead. @PatrickRyan what do you think ?
@chribbe, in looking at your art style, I don’t know if particles are your answer. While @sebavan and @adam are right that they would certainly solve the problem, you currently have a very clean and flat art style which fits well with the trail mesh you have. Particles would definitely change the look and maybe not for the better.
I spoke with @Deltakosh about the possibility of having a control that sets the resolution of the trail mesh geometry, and he said he would take a look at it.
If, on the other hand, you do want to experiment with particle systems, please feel free to reach out to me with questions about the feature.
Thanks for the help! Based on your input I think i might going with something even simpler, just a static cone after the ship with some animations on scale.
But if you get a way to up the resolution on the TrailMesh i’d be happy to test it out more for this! @Deltakosh@PatrickRyan