My goal is to have 2 scenes, one with a boxing ring, and a second one with the whole environment around the boxing ring which might be very complex but static.
I want to render the environment outside the ring with webgpu and snapshot rendering to get extra performance.
I wanted to ask if it’s possible to somehow render this environment from the 2nd scene to something like a skybox or photodome (Babylon.js docs) that I can use in my 1st scene.
Would something like this even yield better results than just rendering the scene normally?
Actually I noticed that the snapshot rendering property is bound to the engine not the scene, so I’d have to use smt like 2 stacked canvas with 2 engines to achieve something like this I think.
The ring would be highly interactive, just the complex background would be static.