I’m trying to create a map for some characters to travel; to do so, I have navigation mesh creation in mind.
The problem is more of an aesthetics issue: the map is made from a height map, which means the mesh stops “brutally”. The camera can only move into the map area, and going to its edges, can see the gap around it.
I thought about creating a second ground mesh from the same height map, but with a bigger width; unfortunately the “mountains distribution” over it is not the same as the map mesh, due to the extended width.
I’m open to all ideas