Hi,
tried to reproduce some bug with freeze active meshes and accidentally got this error in my Playground
not like real use case but still decided to report, just in case
browser: Chrome
os: MacOS
version: latest
babylon.js:16 Uncaught RangeError: Invalid typed array length: 3904
at new Uint8Array (<anonymous>)
at e.updateDynamicVertexBuffer (babylon.js:16)
at e.updateDirectly (babylon.js:16)
at t._renderWithInstances (babylon.js:16)
at t._processRendering (babylon.js:16)
at t.render (babylon.js:16)
at t.render (babylon.js:16)
at e.renderUnsorted (babylon.js:16)
at e.render (babylon.js:16)
at e.render (babylon.js:16)
works fine on stabile version
Thank you