Hello again amazing community,
I have this issue that I have managed to reproduce in the PG:
If I rotate the model around, the alphaIndex (not sure how to call it) on the meshes change as I move around.
What I’m trying to achieve is, as I look from one side to the other, to see everything in the correct order, without having these artifacts.
What I have here is 3 meshes, cylindrical in shape.
My configuration looks like this:
outside is red, cup is black and underprint is inside.
Looking from the side for example, I want to sort the meshes this way:
But because 1 = 6, and 2 = 3, I can’t manually assign alphaIndex values to them, as 6 would be rendered in front or 5, 5 in front of 4 and so on.
My questions are:
- Am I doing something wrong here? Is there something obvious that I’m not seeing?
- Is it possible to sort depth for each individual face? I know of Facet Depth Sorting, I have tried to apply it, but the meshes must be updatable (as far as I know), and I’m not sure that’s possible with imported meshes (or is it?).