I’m trying to take a screenshot with a sprite created with a dynamicTexture containing some text.
Also in my app I use the CreateScreenshotUsingRenderTarget function.
However when I take my screenshot the sprite isn’t displayed and I don’t know what to change to display it without changing my screenshot function.
For the time being, the CreateScreenshotUsingRenderTarget function does not allow to render sprites into the RTT (the renderSprites property of the RTT is false by default and you can’t change it).
Will do a PR about this, but if it works for you you can use CreateScreenshot instead, that does work (as it takes a copy of the current canvas for the screenshot).