After rotation, the sprite can be picked out of bounds on two sides (top right and bottom left). It cannot be picked in any of the corners.
@Evgeni_Popov would you mind having a look into it ? or I ll do ASAP
It seems the sprite angle is not taken into account when computing the ray / sprite intersection:
Yup thanks a ton, @Deltakosh might have a crazy idea to do it as usual
ok it will be fixed by next nightly
I love when the daddy himself is fixing it !!!