Sprite pick area doesn't reflect sprite angle


After rotation, the sprite can be picked out of bounds on two sides (top right and bottom left). It cannot be picked in any of the corners.

@Evgeni_Popov would you mind having a look into it ? or I ll do ASAP

It seems the sprite angle is not taken into account when computing the ray / sprite intersection:

Yup thanks a ton, @Deltakosh might have a crazy idea to do it as usual :slight_smile:

ok it will be fixed by next nightly :wink:


I love when the daddy himself is fixing it !!!


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