I noticed a weird problem that I’m not able to reproduce yet on the playground.
Updating from alpha 56, I noticed that that sprites started overlapping when they shouldn’t.
A sprite further away is shown in front of one closer to the camera. My code hasn’t changed, I’m trying to reproduce it on the playground, but it’s not yet working.
Particles are also showing through sprites now… I reverted to alpha 56 and the problems were gone…
Has anything changed to the sprites or sprite managers that could explain this?