Hello, I’m playing with the example of the Screen Space Reflections (Babylon.js Playground), and it seem I can’t make falloff working, or at least I don’t understand how it work.
I’d like to have the reflection of the cube on the ground that fade out, like in this picture:
three.js - How to achieve a faded reflection? - Stack Overflow
The “faloff” parameter seem to work only on the basis of the camera angle, and it does not provide this kind of effect.
In Three.JS there’s an option “maxDistance” for this.
How can achieve it in BabylonJS ?