i am trying to achieve some realtime reflections on a room i am working on.
basically i used the commands provided by the examples in the docs.
as you can see - the reflections are shown numerous times.
Hey @msDestiny14 sure @johannesmueller unfortunately Screen Space Reflections (SSR) should not be used to reproduce perfect reflections, SSR is a post-process used to help rendering real-time reflections with an enough « good » result. It is by design not to be used to reproduce perfect reflections. As an example, unreal engine has the same problem as SSR is a common shared technique : https://answers.unrealengine.com/questions/126750/ugly-screen-space-reflections.html