Objects that are close to the camera will reflect irrationally using SSR.
Is it possible to get SSR support to exclude mesh?
Hi! Unfortunately you canβt remove a mesh from reflections if it is in the same scene.
Anyway you can use the property Β« threshold Β» in the post process to try to adjust the reflections and, I hope, will remove the glitch created by the gun. This glitch is one of the most common problems with SSR
Another solution would be to render all scene with ssr and then a scene dedicated to player (gun, arms, etc.) in your case
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Thank you. I will try other ways