Hello there, i’m pretty new with babylonjs . Currently i have a problem about physics colliding, i’ve already search the solution and didn’t found the solution yet;
- i have 2 players with physics impostor , all of the players is movable and affected by gravity
- the movement is using moveWithCollisions function
- when any player collide while moving it must limit the movement and hopefully the effect of “pushing” did not have much impact to other player movement/velocity. But actually the colliding event modified other player movement/veloctiy
i hope you can understand my problems, thanks