Hi,
We have a large .ply Gaussian Splatting scene that’s slow to load and freezes the page for about 1 second at the end of the import.
To improve this, we tried splitting the .ply into 30 smaller parts and loading them one after the other with addPart, hoping to:
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show something to the user as soon as the first parts are loaded (progressive display)
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avoid the freeze at the end
But addPart gets slower with each call, it seems each part is more expensive than the previous one. With 30 parts the total time ends up worse than loading the single big file.
Is there a recommended way to incrementally load splats into a single GaussianSplattingMesh without paying a growing cost per part? Or any plan to support streaming for large scenes?
Thanks!