GaussianSplattingMesh

Can the current GaussianSplatting implement progressive loading?

cc @Cedric

There is a property that forces display after a number of splats are available:

2 caveats:
Because of the way loading works with Babylon, progressive loading is limited. For GS, you’ll have to use this deprecated method:

BABYLON.SceneLoader.ImportMeshAsync

2nd caveat: splat sorting happens at the end of the loading process. Which means splats are messy until everything is loaded and sorted.

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Thank you