I’m not seeing the back faces when using double-side rendering on sub-meshes.
https://www.babylonjs-playground.com/#2Q4S2S#194
Am I missing any setup required to make this work properly or is this a bug?
I’m not seeing the back faces when using double-side rendering on sub-meshes.
https://www.babylonjs-playground.com/#2Q4S2S#194
Am I missing any setup required to make this work properly or is this a bug?
Setting .backFaceCulling = false
on the materials does work.
It seems the BABYLON.Mesh.DOUBLESIDE
parameter is used only when no material is applied on the sphere.
BABYLON.Mesh.DOUBLESIDE
is a parameter used at construction time on some provided BJS meshes. It adds twice more indices and vertices (so facets or triangles) in the mesh geometry, whatever the material used then.
backFaceCulling = false
is a material property. It forces a triangle to be rendered even if the camera is facing its back face, regarding its vertices drawing rotation order (clockwise or not).
Let’s try your example, with no multimaterials : https://www.babylonjs-playground.com/#2Q4S2S#196
Now, the same with multimaterials AND double sided sphere (note that I changed the start/count of indices in the submeshes) : https://www.babylonjs-playground.com/#2Q4S2S#197
The same, with no DOUBLESIDE, but with backFaceCulling disabled : https://www.babylonjs-playground.com/#2Q4S2S#198
Depending on your need, it may be simpler to use the material backFaceCulling property then.