Summers Festival is not working

I found link to the game here Introduction To Creating Games | Babylon.js Documentation
and it’s not working Hanabi

BJS - [19:01:05]: Unable to compile effect:
19:01:05.620 logger.js:45 BJS - [19:01:05]: Uniforms:  world, view, viewProjection, vEyePosition, vLightsType, vAmbientColor, vAlbedoColor, vReflectivityColor, vEmissiveColor, visibility, vReflectionColor, vFogInfos, vFogColor, pointSize, vAlbedoInfos, vAmbientInfos, vOpacityInfos, vReflectionInfos, vReflectionPosition, vReflectionSize, vEmissiveInfos, vReflectivityInfos, vMicroSurfaceSamplerInfos, vBumpInfos, vLightmapInfos, mBones, vClipPlane, vClipPlane2, vClipPlane3, vClipPlane4, vClipPlane5, vClipPlane6, albedoMatrix, ambientMatrix, opacityMatrix, reflectionMatrix, emissiveMatrix, reflectivityMatrix, normalMatrix, microSurfaceSamplerMatrix, bumpMatrix, lightmapMatrix, vLightingIntensity, logarithmicDepthConstant, vSphericalX, vSphericalY, vSphericalZ, vSphericalXX_ZZ, vSphericalYY_ZZ, vSphericalZZ, vSphericalXY, vSphericalYZ, vSphericalZX, vSphericalL00, vSphericalL1_1, vSphericalL10, vSphericalL11, vSphericalL2_2, vSphericalL2_1, vSphericalL20, vSphericalL21, vSphericalL22, vReflectionMicrosurfaceInfos, vTangentSpaceParams, boneTextureWidth, vDebugMode, vDiffusionDistance, vTintColor, vSubSurfaceIntensity, vRefractionMicrosurfaceInfos, vRefractionInfos, vThicknessInfos, vThicknessParam, refractionMatrix, thicknessMatrix, vClearCoatTangentSpaceParams, vClearCoatParams, vClearCoatRefractionParams, vClearCoatTintParams, clearCoatColorAtDistance, clearCoatMatrix, clearCoatBumpMatrix, clearCoatTintMatrix, vClearCoatInfos, vClearCoatBumpInfos, vClearCoatTintInfos, vAnisotropy, vAnisotropyInfos, anisotropyMatrix, vSheenColor, vSheenInfos, sheenMatrix, vLightData0, vLightDiffuse0, vLightSpecular0, vLightDirection0, vLightFalloff0, vLightGround0, lightMatrix0, shadowsInfo0, depthValues0, viewFrustumZ0, cascadeBlendFactor0, lightSizeUVCorrection0, depthCorrection0, penumbraDarkness0, frustumLengths0, vLightData1, vLightDiffuse1, vLightSpecular1, vLightDirection1, vLightFalloff1, vLightGround1, lightMatrix1, shadowsInfo1, depthValues1, viewFrustumZ1, cascadeBlendFactor1, lightSizeUVCorrection1, depthCorrection1, penumbraDarkness1, frustumLengths1, albedoSampler, reflectivitySampler, ambientSampler, emissiveSampler, bumpSampler, lightmapSampler, opacitySampler, reflectionSampler, reflectionSamplerLow, reflectionSamplerHigh, irradianceSampler, microSurfaceSampler, environmentBrdfSampler, boneSampler, thicknessSampler, refractionSampler, refractionSamplerLow, refractionSamplerHigh, clearCoatSampler, clearCoatBumpSampler, clearCoatTintSampler, anisotropySampler, sheenSampler, shadowSampler0, depthSampler0, shadowSampler1, depthSampler1

cc @PirateJC or @PolygonalSun can you contact our amazing previous intern for a quick update in 4.2.1 ?

Yeah, I can do it

2 Likes