babylonjs will support fbx model in the future?
FBX is not currently on our roadmap.
You can convert your fbx to gltf - GitHub - facebookincubator/FBX2glTF: A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format. which we fully support
Another option is to load the FBX into Blender, Max, or Maya and export to glTF.
Max plugin export gltf only albedotexture and bumptexture inside, others channel texture always missing
I believe that the fbx format is propriety - owned by Autodesk which also owns 3DMax and Maya… See here for:
It took Blender quite a while to get around those “limitations” successfully.
Autodesk does have a converter that allows conversion between some formats
Stay Safe, gryff
FBX is still a model format widely used, many 3D software support it and export directly without plugins
Which exporter are you using? The one we maintain does a lot more than albedo/bump textures.
BabylonJS/Exporters: Exporters for Babylon.js and gltf file formats (github.com)
And not perfectly. Blender often makes a pretty mess with bones when importing FBX. There’s a plugin for Blender that uses the Autodesk FBX SDK with a trick to get around the licensing issues.
This’s which i’m using, “3ds Max/Max2Babylon/2018”, unable to export all textures
Can you elaborate? What textures does it not export?