Would it be possible to add support for eye tracking in XR/VR scenes? I am using a product, Pupil Core, from Pupil Labs (open source) and they offer integration with Unity3D and WorldViz’s Vizard engines. However, I would much rather integrate with Babylon.js.
Pupil Labs provides a network API which may allow some type of usage with babylon.js VR scenes, but integration isn’t straight forward and mandates creating novel code.
Perhaps the babylon.js community could benefit from more widely supported eye tracking?