Hi everyone, I hope you’re all doing well.
Last year I tried to develop a game with BabylonJS and publish it on Steam. Unfortunately, life’s responsibilities and hectic schedules got in the way, and I never managed to finish that project.
However, for about 15 years I’ve had a little project in mind: a chain reaction generator based on very simple rules. I’ve even tried developing it before, but I couldn’t make it fun.
Until, about two months ago, I realized that the project would fit perfectly into an incremental design, and I decided to make a prototype. Some people played it, found it fun, and I continued improving it in my free time and on weekends.
Now, I’ve finally reached the point where the STEAM page has been approved, and most of the mechanics are working, so I’m super happy to announce that I’m finally releasing a game with my beloved BabylonJS:
The premise is quite simple:
Terachain is a short incremental game about generating the largest possible chain reaction in a weird alien machine. What’s the biggest reaction possible with a single click? Earn billions or trillions of points by doing so.
There’s still a lot to improve, but I’d really like to hear your honest opinions.
Please destroy my trailer hahaha, I can handle it! I’m so focused on this rabbit hole of code that I don’t know if the game looks fun or not, so it would be great to hear your opinions.
Thank you so much to everyone who reads this, and to this entire community that has always been so helpful.
I’ve been using BabylonJS professionally for 11 years, and it has changed my life.
Note: Regarding the city-building game I was working on, I haven’t given up on it yet. It’s a project I really like, it was just shelved for a while. I still intend to finish it and also release it on Steam.
Have a great day!