Hello. I am experiencing a problem in my setup, I am using react to piece up a scene with gltf assets and a json spec. My issue is with the text. The text looks flipped for some reason and I require a rotation to unflip the text yet this is not the case in the playground. I think the issue could be my camera is flipped somehow. Here is my camera setup. Also worthy to say I am using DynamicTexture to load text on price labels and it is flipped too but I fix this by applying a rotation. But this text is part of gltf texture, I don’t think I can rotate it.
let position = new BABYLON.Vector3(-2, 1, 8)
const camera = new BABYLON.UniversalCamera(
'UniversalCamera',
position,
this._scene
)
camera.speed = 0.2
camera.minZ = 0.1
camera.applyGravity = true
camera.ellipsoid = new BABYLON.Vector3(0.4, 0.6, 0.4)
camera.checkCollisions = true
// Targets the camera to a particular position. In this case the scene origin
camera.setTarget(new BABYLON.Vector3(0, 1.7, 0))
this._scene.activeCamera.attachControl(this._canvas)
Here is a snap of how shelf looks in my setup as opposed to babylon viewer.