Texture displayed as Black - Worked before with the same Material

Hello everyone.

I have a scene that worked perfectly with my Node material just a month ago. However, the mesh with the material is suddenly displayed as “black” in the Babylon Sandbox. Has anything changed, or has something been updated that I missed?

I’m at a loss and would appreciate any suggestions. I’m not familiar with code and work exclusively with the Node Material Editor. For the past two months, it’s been telling me I need to connect a uv2 and color block for MorphTargets. I used Proxy Blocks for this.

Thank you in advance! I appreciate any answers that might help find a solution.

Not sure how your mesh looks like, but wouldnt you attach the same UVS to UV2?
0,0 is 0 isnt it?
And shouldnt color be the color texture?
Just wildly guessing here, sry.
Dont know if that helps :slight_smile:

Doku doesnt seem to be the same in the same status…

Hi @Tingleling can you share a NME snippet link or a playground link using the material so that we can best help debug? Thank you!

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