Hello everyone.
I have a scene that worked perfectly with my Node material just a month ago. However, the mesh with the material is suddenly displayed as “black” in the Babylon Sandbox. Has anything changed, or has something been updated that I missed?
I’m at a loss and would appreciate any suggestions. I’m not familiar with code and work exclusively with the Node Material Editor. For the past two months, it’s been telling me I need to connect a uv2 and color block for MorphTargets. I used Proxy Blocks for this.
Thank you in advance! I appreciate any answers that might help find a solution.