Unless I’m missing something, it appears that the w/v/uAng
properties are completely ignored on the diffuseTextures of a MixMaterial
instance.
Changing the value on L23 should rotate the orientation of the texture applied to the mesh, as it does for any other materials’ textures, but the orientation is always the same regardless of the value.
Changing vAng
and uAng
don’t have any effect either.
Is this a known (undocumented) limitation of the MixMaterial or a bug?
Thanks!