Hello friends,
Below is my PlayGround code: https://playground.babylonjs.com/#7Y12O2#5
The code applies some “art-like” effects to an input texture. It employs textureSampleLevel() function + Bilinear interpolation to sample inputTexture.
I expect Bilinear interpolation to smooth out jagged edges. However, that did not work (attached photo), even though I see no error in console log. Can someone help point out what I am doing wrong ? Thanks