The fog does not disappear completely with FOGMODE_NONE on the MixMaterial

In fact you think it works in your second PG because by setting the density to 0 you make the fog disappear, but the fog code is still there whereas it should not.

As a workaround, you can set the checkReadyOnEveryCall property of the mix material to true to make it work:

https://www.babylonjs-playground.com/#1DFTDT#20

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